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Projects and saving

File > New project… makes a folder with the project file and everything it uses:

  • Directorymy_apartment/
    • my_apartment.ieproj the project itself
    • DirectoryAssets/
      • DirectoryMaterials/ one file per material
        • …
      • DirectoryTextures/ images you imported
        • …
      • DirectoryModels/ props copied from the game, your own models, window prefabs
        • …
      • DirectoryTrims/ custom trim profiles (.ietrim)
        • …
    • DirectoryBackups/ automatic backups
      • …
    • DirectoryExport/
      • …

Because everything the project uses is inside the folder, you can zip it up, move it to another PC or send it to someone else.

Key Action
Ctrl+S Save
Ctrl+Shift+S Save as (switch to the new copy)
Ctrl+Alt+S Save a copy (write the project under another name without switching to it)
Ctrl+O Open a project
Ctrl+N New interior

File > Open recent reopens the projects you worked on, and the Welcome window lists them at start. File > Revert (from the command palette) goes back to the last saved state.

  • The editor autosaves and keeps backups in the project’s Backups/ folder.
  • After a crash it offers to recover your work at the next start.
  • Every action is an undo step with a name (“Align left (4 props)”). Ctrl+Z undoes, Ctrl+Y or Ctrl+Shift+Z redoes, and Window > History lists every step so you can go back several at once.
  • Images: drop PNG, JPEG, TGA or DDS files from Explorer onto the Assets window, or use + Add > Import texture….
  • Models: File > Import > Model as a prop (.glb / .gltf)… brings a model of your own in as a prop.
  • Props from the game are copied into Assets/Models/ the first time you use them.
  • Trim profiles are portable .ietrim files: see Trims and skirting.